WorkflowHandler
A WorkflowHandler is the core abstraction in Ironflow. It defines a named workflow as imperative Rust code.
The trait
pub trait WorkflowHandler: Send + Sync {
fn name(&self) -> &str;
fn description(&self) -> &str;
fn execute<'a>(&'a self, ctx: &'a mut WorkflowContext) -> HandlerFuture<'a>;
// Optional methods
fn category(&self) -> Option<&str> { None }
fn input_schema(&self) -> Option<Value> { None }
fn default_labels(&self) -> HashMap<String, String> { HashMap::new() }
fn source_code(&self) -> Option<&str> { None }
fn priority(&self) -> i16 { 0 }
}
Example: a greeting workflow
use std::collections::HashMap;
use ironflow_engine::config::ShellConfig;
use ironflow_engine::context::WorkflowContext;
use ironflow_engine::handler::{HandlerFuture, WorkflowHandler, input_schema_for};
use schemars::JsonSchema;
use serde::Deserialize;
use serde_json::Value;
/// Input payload for the greeting workflow.
///
/// Derives [`JsonSchema`] so the dashboard can render a dynamic form.
#[derive(Deserialize, JsonSchema)]
struct GreetingInput {
/// Person to greet.
name: String,
/// Greeting language (en, fr, es).
#[serde(default = "default_language")]
language: String,
/// Number of times to repeat the greeting.
#[serde(default = "default_repeat")]
repeat: u32,
/// Whether to output in uppercase.
#[serde(default)]
uppercase: bool,
}
fn default_language() -> String {
"en".to_string()
}
fn default_repeat() -> u32 {
1
}
pub struct Greeting;
impl WorkflowHandler for Greeting {
fn name(&self) -> &str {
"greeting"
}
fn category(&self) -> Option<&str> {
Some("examples")
}
fn input_schema(&self) -> Option<Value> {
Some(input_schema_for::<GreetingInput>())
}
fn default_labels(&self) -> HashMap<String, String> {
HashMap::from([("project".to_string(), "ironflow".to_string())])
}
fn description(&self) -> &str {
"A demo workflow that greets someone. \
Shows how input_schema generates a dynamic form in the dashboard."
}
fn source_code(&self) -> Option<&str> {
Some(include_str!("greeting.rs"))
}
fn execute<'a>(&'a self, ctx: &'a mut WorkflowContext) -> HandlerFuture<'a> {
Box::pin(async move {
let input: GreetingInput = ctx.input().await?;
let greeting = match input.language.as_str() {
"fr" => format!("Bonjour, {} !", input.name),
"es" => format!("Hola, {}!", input.name),
_ => format!("Hello, {}!", input.name),
};
let mut message = (0..input.repeat)
.map(|_| greeting.as_str())
.collect::<Vec<_>>()
.join("\n");
if input.uppercase {
message = message.to_uppercase();
}
// `name` is untrusted: pass it as an argument, never inside a
// command line, so no shell ever parses it.
ctx.shell("greet", ShellConfig::exec("printf", &["%s\n", &message]))
.await?;
Ok(())
})
}
}
Key points
name()must be unique across all registered handlers. It identifies the workflow in the API and the database.execute()receives aWorkflowContextto create steps. Steps are persisted as they complete.input_schema()returns a JSON Schema derived from a#[derive(JsonSchema)]struct. The dashboard renders it as a dynamic form.source_code()optionally embeds the handler source for display in the dashboard.sub_workflows()lists the handlers this one calls throughctx.workflow, for the call graph. Build it from the handlers,sub_workflow_names(&[&Collect]), never from hand-written names.priority()sets the queue priority of the runs, from -100 to 100 (out of range values are clamped). Workers pick the highest priority first, then the oldest; nothing is preempted or aged. See Engine & Worker.
Typed input for sub-workflows
A handler called as a sub-workflow declares its input type with TypedWorkflow.
ctx.workflow(&Collect, CollectInput { .. }) then accepts nothing else, and
input_schema() is derived from the same type:
#[derive(Serialize, Deserialize, JsonSchema)]
struct CollectInput {
host: String,
}
impl WorkflowHandler for Collect {
fn name(&self) -> &str { "collect" }
fn input_schema(&self) -> Option<Value> { Self::typed_input_schema() }
fn execute<'a>(&'a self, ctx: &'a mut WorkflowContext) -> HandlerFuture<'a> { /* .. */ }
}
impl TypedWorkflow for Collect {
type Input = CollectInput;
}
// In the parent:
let child = ctx.workflow(&Collect, CollectInput { host: "db-1".into() }).await?;
let report: Option<CollectReport> = child.output()?;
A child without input uses type Input = ();.
Run output
A handler publishes a typed result with ctx.set_output(&value). The value is
serialized to JSON and persisted on the run (Run.output) when the run ends:
completed, warning, failed or cancelled. WorkflowHandler::execute does not
change: it still returns Result<(), EngineError>.
#[derive(Serialize, Deserialize)]
struct CollectReport {
disks: Vec<String>,
}
// In the child:
ctx.set_output(&CollectReport { disks })?;
- The last call wins. A handler that sets nothing leaves the output empty.
- A failed run keeps the output set before the error, so a verdict survives a
handler that returns
Errafter reaching it. set_outputfails withEngineError::Serializationwhen the value does not serialize to JSON.- While planning (
plan_handler, the execution plan API),set_outputdoes nothing. - A suspended run (approval, human input, signal, delay) writes no output; the handler replays on resume and sets it again.
The output is returned by GET /api/v1/runs/{id} (run.output, omitted when
empty) and shown in the run page of the dashboard. A parent reads its child
output with child.output::<T>(), see
sub-workflow steps.
Worker tags
A workflow that must run on a given kind of host (a GPU, a region, a network) declares the worker tags every one of its runs requires:
impl WorkflowHandler for Transcode {
fn name(&self) -> &str {
"transcode"
}
fn required_worker_tags(&self) -> Vec<String> {
vec!["gpu".into()]
}
fn execute<'a>(&'a self, ctx: &'a mut WorkflowContext) -> HandlerFuture<'a> {
Box::pin(async move { /* steps */ Ok(()) })
}
}
Only a worker built with all of these tags (WorkerBuilder::tags) takes the
run. Tags given when the run is created are added to this list. The default is
empty: any worker that registered the workflow may take it. See
Routing runs to workers.
Registration
Handlers are registered in the Engine before starting the server or worker:
let mut engine = Engine::new(store, provider);
engine.register(Box::new(Greeting))?;
See Writing a Workflow for a step-by-step guide.