WorkflowHandler
A WorkflowHandler is the core abstraction in Ironflow. It defines a named workflow as imperative Rust code.
The trait
pub trait WorkflowHandler: Send + Sync {
fn name(&self) -> &str;
fn description(&self) -> &str;
fn execute<'a>(&'a self, ctx: &'a mut WorkflowContext) -> HandlerFuture<'a>;
// Optional methods
fn category(&self) -> Option<&str> { None }
fn input_schema(&self) -> Option<Value> { None }
fn default_labels(&self) -> HashMap<String, String> { HashMap::new() }
fn source_code(&self) -> Option<&str> { None }
}
Example: a greeting workflow
use std::collections::HashMap;
use ironflow_engine::config::ShellConfig;
use ironflow_engine::context::WorkflowContext;
use ironflow_engine::handler::{HandlerFuture, WorkflowHandler, input_schema_for};
use schemars::JsonSchema;
use serde::Deserialize;
use serde_json::Value;
/// Input payload for the greeting workflow.
///
/// Derives [`JsonSchema`] so the dashboard can render a dynamic form.
#[derive(Deserialize, JsonSchema)]
struct GreetingInput {
/// Person to greet.
name: String,
/// Greeting language (en, fr, es).
#[serde(default = "default_language")]
language: String,
/// Number of times to repeat the greeting.
#[serde(default = "default_repeat")]
repeat: u32,
/// Whether to output in uppercase.
#[serde(default)]
uppercase: bool,
}
fn default_language() -> String {
"en".to_string()
}
fn default_repeat() -> u32 {
1
}
pub struct Greeting;
impl WorkflowHandler for Greeting {
fn name(&self) -> &str {
"greeting"
}
fn category(&self) -> Option<&str> {
Some("examples")
}
fn input_schema(&self) -> Option<Value> {
Some(input_schema_for::<GreetingInput>())
}
fn default_labels(&self) -> HashMap<String, String> {
HashMap::from([("project".to_string(), "ironflow".to_string())])
}
fn description(&self) -> &str {
"A demo workflow that greets someone. \
Shows how input_schema generates a dynamic form in the dashboard."
}
fn source_code(&self) -> Option<&str> {
Some(include_str!("greeting.rs"))
}
fn execute<'a>(&'a self, ctx: &'a mut WorkflowContext) -> HandlerFuture<'a> {
Box::pin(async move {
let input: GreetingInput = ctx.input().await?;
let greeting = match input.language.as_str() {
"fr" => format!("Bonjour, {} !", input.name),
"es" => format!("Hola, {}!", input.name),
_ => format!("Hello, {}!", input.name),
};
let mut message = (0..input.repeat)
.map(|_| greeting.as_str())
.collect::<Vec<_>>()
.join("\n");
if input.uppercase {
message = message.to_uppercase();
}
ctx.shell("greet", ShellConfig::new(&format!("echo '{message}'")))
.await?;
Ok(())
})
}
}
Key points
name()must be unique across all registered handlers. It identifies the workflow in the API and the database.execute()receives aWorkflowContextto create steps. Steps are persisted as they complete.input_schema()returns a JSON Schema derived from a#[derive(JsonSchema)]struct. The dashboard renders it as a dynamic form.source_code()optionally embeds the handler source for display in the dashboard.
Registration
Handlers are registered in the Engine before starting the server or worker:
let mut engine = Engine::new(store, provider);
engine.register(Box::new(Greeting))?;
See Writing a Workflow for a step-by-step guide.